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Farthest Frontier

Farthest Frontier · Reference

Every Farthest Frontier building

Sortable table of 98 Farthest Frontier buildings with tier, size, build work, materials, output, workers, requirements and desirability.

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Every Farthest Frontier building that does something, from the Town Center to the Fort, in one table: what tier unlocks it, how big it is, how much construction work and material it takes, what it produces, how many workers or residents it holds, what it needs before you can place it, and how it changes desirability around it. Roads, fences and decorations are left out. Search, sort any column, or filter by category, tier, product or desirability.

From the community wiki's Buildings article. Upgrades list the cost of the upgrade only.
BuildingCategoryTierSizeBuild workMaterialsProducesWorkers / residentsRequiresDesirability
Apothecary ShopApothecary ShopServices32x3120PlanksPlanks ×50 BricksBricks ×50 Gold IngotsGold Ingots ×300MedicineMedicine2 ApothecaryTown Center - Tier 3Town Center - Tier 3 HospitalHospital–
Festival PoleFestival PoleServices24x430LogsLogs ×10 StoneStone ×10 Gold IngotsGold Ingots ×150Entertainment–Town Center - Tier 2Town Center - Tier 2Positive
GraveyardGraveyardServices1Min 3x3 / Max 10x1050StoneStone ×5––––
Guild HallGuild HallServices44x5250PlanksPlanks ×100 BricksBricks ×200 Gold IngotsGold Ingots ×2,500 Iron IngotsIron Ingots ×50–8 GuildmasterTown Center - Tier 4Town Center - Tier 4–
Healer's HouseHealer's HouseServices23x380PlanksPlanks ×40 ClayClay ×20 Gold IngotsGold Ingots ×100Waste1 HealerTown Center - Tier 2Town Center - Tier 2Positive
LibraryLibraryServices43x4200PlanksPlanks ×80 BricksBricks ×150 Gold IngotsGold Ingots ×1,000Entertainment2 LibrarianTown Center - Tier 4Town Center - Tier 4Very Positive
MarketMarketServices14x4–PlanksPlanks ×50 StoneStone ×15Gold IngotsGold Ingots2 GrocerSaw PitSaw Pit StorehouseStorehousePositive
PubPubServices32x380PlanksPlanks ×50 StoneStone ×15Gold IngotsGold Ingots Entertainment1 PublicanTown Center - Tier 3Town Center - Tier 3Positive
Rat CatcherRat CatcherServices22x260LogsLogs ×15 PlanksPlanks ×20–1 Rat CatcherTown Center - Tier 2Town Center - Tier 2–
SchoolSchoolServices23x4150PlanksPlanks ×60 ClayClay ×30 Gold IngotsGold Ingots ×150–1 TeacherTown Center - Tier 2Town Center - Tier 2Positive
ShrineShrineServices13x3–StoneStone ×50 Iron IngotsIron Ingots ×15 Gold IngotsGold Ingots ×500––Town Center - Tier 3Town Center - Tier 3Very Positive
TempleTempleServices25x5200StoneStone ×100 PlanksPlanks ×100 Gold IngotsGold Ingots ×1,000–3 PriestTown Center - Tier 2Town Center - Tier 2Very Positive
Town CenterTown CenterServices06x640LogsLogs ×16–––Positive
Trading PostTrading PostServices24x580PlanksPlanks ×40 StoneStone ×10 LogsLogs ×15–2 TraderStorehouseStorehouse Saw PitSaw Pit Town Center - Tier 2Town Center - Tier 2–
TheaterTheaterServices35x5200PlanksPlanks ×150 BricksBricks ×150 Gold IngotsGold Ingots ×1,250Entertainment–Town Center - Tier 3Town Center - Tier 3Very Positive
Market SquareMarket SquareServices–4x4–PlanksPlanks ×60 BricksBricks ×50 Gold IngotsGold Ingots ×300Gold IngotsGold Ingots1-2 GrocerUpgrade of MarketPositive
Grand TempleGrand TempleServices–5x5–PlanksPlanks ×150 StoneStone ×250 Gold IngotsGold Ingots ×2,500Spirituality–Upgrade of Theater Town Center - Tier 4Town Center - Tier 4Extremely Positive
Grand TheaterGrand TheaterServices–5x5–PlanksPlanks ×150 BricksBricks ×200 LogsLogs ×40 Gold IngotsGold Ingots ×3,000Entertainment–Upgrade of Theater Town Center - Tier 4Town Center - Tier 4Extremely Positive
HospitalHospitalServices–3x3–PlanksPlanks ×60 BricksBricks ×50 Gold IngotsGold Ingots ×500Waste1-2 HealerUpgrade of Healer's House Town Center - Tier 3Town Center - Tier 3Very Positive
Paved Festival PolePaved Festival PoleServices–4x4–LogsLogs ×10 StoneStone ×20 Gold IngotsGold Ingots ×500Entertainment–Upgrade of Festival Pole Town Center - Tier 3Town Center - Tier 3Very Positive
Trading CenterTrading CenterServices–4x5–PlanksPlanks ×100 BricksBricks ×50 LogsLogs ×30 Gold IngotsGold Ingots ×500–1-2 TraderUpgrade of Trading Post Town Center - Tier 3Town Center - Tier 3–
Town Center - Tier 2Town Center - Tier 2Services–6x6–PlanksPlanks ×50 StoneStone ×25––Upgrade of Town Center Town CenterTown Center 8 Shelter 1 Market 30 VillagersPositive
Town Center - Tier 3Town Center - Tier 3Services–6x6–PlanksPlanks ×150 ClayClay ×150 Gold IngotsGold Ingots ×2,000––Upgrade of Town Center - Tier 2 Town Center - Tier 2Town Center - Tier 2 25 Homestead 1 School 1 Trading Post 150 VillagersPositive
Town Center - Tier 4Town Center - Tier 4Services–6x6–PlanksPlanks ×150 BricksBricks ×250 Iron IngotsIron Ingots ×100 Gold IngotsGold Ingots ×5,000––Upgrade of Town Center - Tier 3 Town Center - Tier 3Town Center - Tier 3 25 Large House 1 Theater 1 Trading Center 400 VillagersPositive
ShelterShelterHousing13x320LogsLogs ×10Waste4 VillagersTown CenterTown Center–
Temporary ShelterTemporary ShelterHousing23x320LogsLogs ×20––Town Center - Tier 2Town Center - Tier 2 Wagon ShopWagon Shop–
HomesteadHomesteadHousing–3x3–PlanksPlanks ×5Waste5 VillagersUpgrade of Shelter Town Center - Tier 2Town Center - Tier 2 Basic WellBasic Well 30 Desirability 2 Food Types Access to Herbs–
Large HouseLarge HouseHousing–3x3–Gold IngotsGold Ingots ×10 PlanksPlanks ×8 ClayClay ×4Waste6 VillagersUpgrade of Homestead Town Center - Tier 3Town Center - Tier 3 65 Desirability 3 Food Types Access to Candles or Pottery–
ManorManorHousing–3x3–Gold IngotsGold Ingots ×25 BricksBricks ×8 PlanksPlanks ×10Waste8 VillagersUpgrade of Large House Town Center - Tier 4Town Center - Tier 4 85 Desirability 3 Food Types Access to Furnitureor Glassware–
CooperCooperStorage33x360PlanksPlanks ×50BarrelsBarrels1-2 CooperTown Center - Tier 3Town Center - Tier 3–
GranaryGranaryStorage22x240PlanksPlanks ×30 StoneStone ×15––Town Center - Tier 2Town Center - Tier 2–
Root CellarRoot CellarStorage12x340LogsLogs ×10 StoneStone ×20––StockyardStockyard–
StockyardStockyardStorage14x415LogsLogs ×10––Town CenterTown Center–
StorehouseStorehouseStorage13x460LogsLogs ×25––StockyardStockyard–
VaultVaultStorage23x4120StoneStone ×50 Iron IngotsIron Ingots ×25––Town Center - Tier 2Town Center - Tier 2–
Wagon ShopWagon ShopStorage23x380PlanksPlanks ×30 StoneStone ×5 LogsLogs ×10–1-2 WainwrightTown Center - Tier 2Town Center - Tier 2–
Brick Root CellarBrick Root CellarStorage–2x3–BricksBricks ×35 Gold IngotsGold Ingots ×250––Upgrade of Root Cellar Town Center - Tier 3Town Center - Tier 3–
Large StockyardLarge StockyardStorage–4x4–BricksBricks ×50 Gold IngotsGold Ingots ×200 PlanksPlanks ×30––Upgrade of Stockyard–
WarehouseWarehouseStorage–3x4–BricksBricks ×50 Gold IngotsGold Ingots ×250 PlanksPlanks ×50––Upgrade of Storehouse Town Center - Tier 3Town Center - Tier 3–
Arborist BuildingArborist BuildingFood22x440PlanksPlanks ×50 ClayClay ×50FruitFruit1-2 ArboristTown Center - Tier 2Town Center - Tier 2–
BakeryBakeryFood22x360PlanksPlanks ×30 StoneStone ×15BreadBread1-2 BakerTown Center - Tier 2Town Center - Tier 2Positive
BarnBarnFood24x680PlanksPlanks ×150 LogsLogs ×40 StoneStone ×15MeatMeat PeltsPelts TallowTallow MilkMilk1-4 HerderTown Center - Tier 2Town Center - Tier 2 Trading PostTrading PostVery Negative
CheesemakerCheesemakerFood33x3100PlanksPlanks ×40 BricksBricks ×75CheeseCheese1-6 CheesemakerTown Center - Tier 3Town Center - Tier 3 BarnBarn–
Chicken CoopChicken CoopFood22x440PlanksPlanks ×40 LogsLogs ×10 StoneStone ×10MeatMeat1-2 HerderTown Center - Tier 2Town Center - Tier 2Very Low
Crop FieldCrop FieldFood1Min 5x5 / Max 12x12––FlaxFlax BeansBeans GreensGreens GrainGrain Root VegetablesRoot Vegetables1-7 Farmer––
Fishing ShackFishing ShackFood12x320LogsLogs ×10FishFish1 Fisherman––
Forager ShackForager ShackFood12x320LogsLogs ×10MushroomsMushrooms Medicinal RootsMedicinal Roots NutsNuts HerbsHerbs EggsEggs WillowWillow GreensGreens BerriesBerries1 Forager––
Goat BarnGoat BarnFood23x460PlanksPlanks ×80 LogsLogs ×20 StoneStone ×20MeatMeat PeltsPelts TallowTallow1-2 HerderTown Center - Tier 2Town Center - Tier 2 Trading PostTrading PostVery Negative
Hunter CabinHunter CabinFood12x320LogsLogs ×10MeatMeat PeltsPelts TallowTallow1 Hunter––
Preservist BuildingPreservist BuildingFood33x380PlanksPlanks ×50 BricksBricks ×80PreservesPreserves Preserved VegetablesPreserved Vegetables1-6 PreservistTown Center - Tier 3Town Center - Tier 3–
SmokehouseSmokehouseFood12x225LogsLogs ×15 StoneStone ×8Smoked MeatSmoked Meat Smoked FishSmoked Fish1 Smoker–Very Negative
WindmillWindmillFood23x360PlanksPlanks ×35 StoneStone ×10 Heavy ToolsHeavy Tools ×1FlourFlour1-2 MillerTown Center - Tier 2Town Center - Tier 2 Saw PitSaw PitVery Negative
Hunter LodgeHunter LodgeFood–2x3–PlanksPlanks ×10 Iron IngotsIron Ingots ×5 Gold IngotsGold Ingots ×250MeatMeat PeltsPelts TallowTallow1 HunterUpgrade of Hunter Cabin Town Center - Tier 2Town Center - Tier 2–
Large BarnLarge BarnFood–4x6–PlanksPlanks ×200 StoneStone ×50 LogsLogs ×50MeatMeat PeltsPelts TallowTallow MilkMilk1-8 HerderUpgrade of Barn Town Center - Tier 4Town Center - Tier 4Very Negative
ApiaryApiaryIndustry21x115PlanksPlanks ×10 StoneStone ×5HoneyHoney WaxWaxNA (uses idle Farmers for collection)Town Center - Tier 2Town Center - Tier 2 Crop FieldCrop Field–
ArmoryArmoryIndustry23x4100PlanksPlanks ×50 StoneStone ×50 Gold IngotsGold Ingots ×300ShieldsShields HauberksHauberks1-4 ArmorerTown Center - Tier 2Town Center - Tier 2–
Basic WellBasic WellIndustry12x220LogsLogs ×3 StoneStone ×5WaterWater––Positive
Basket ShopBasket ShopIndustry12x350PlanksPlanks ×25 StoneStone ×5BasketsBaskets1-2 Basket MakerSaw PitSaw Pit StorehouseStorehouse–
Blacksmith ForgeBlacksmith ForgeIndustry33x4100PlanksPlanks ×25 StoneStone ×50 Heavy ToolsHeavy Tools ×1 Gold IngotsGold Ingots ×300ToolsTools Heavy ToolsHeavy Tools WeaponsWeapons1-4 BlacksmithTown Center - Tier 3Town Center - Tier 3Very Negative
BreweryBreweryIndustry34x4120PlanksPlanks ×50 StoneStone ×50BeerBeer1-6 BrewerTown Center - Tier 3Town Center - Tier 3–
BrickyardBrickyardIndustry34x5100PlanksPlanks ×25 StoneStone ×25BricksBricks1-2 BrickmakerTown Center - Tier 3Town Center - Tier 3Very Negative
Candle ShopCandle ShopIndustry22x360PlanksPlanks ×60 ClayClay ×30CandlesCandles1-4 ChandlerTown Center - Tier 2Town Center - Tier 2–
Charcoal KilnCharcoal KilnIndustry23x4150StoneStone ×50CoalCoal1-4 Charcoal MakerTown Center - Tier 2Town Center - Tier 2 StockyardStockyard Firewood SplitterFirewood SplitterVery Negative
Clay PitClay PitIndustry23x330LogsLogs ×15 PlanksPlanks ×30ClayClay1-8 MinerTown Center - Tier 2Town Center - Tier 2 Wagon ShopWagon Shop–
Coal MineCoal MineIndustry23x330PlanksPlanks ×20CoalCoal1-8 MinerTown Center - Tier 2Town Center - Tier 2 Wagon ShopWagon ShopVery Negative
Cobbler ShopCobbler ShopIndustry12x340PlanksPlanks ×30 StoneStone ×5ShoesShoes1-2 CobblerSaw PitSaw Pit StorehouseStorehouse–
Compost YardCompost YardIndustry14x430PlanksPlanks ×15 LogsLogs ×15CompostCompost1 Nightsoil CollectorSaw PitSaw PitVery Negative
Firewood SplitterFirewood SplitterIndustry12x315LogsLogs ×8FirewoodFirewood1-2 Firewood Splitter–Very Negative
Fletcher BuildingFletcher BuildingIndustry12x340PlanksPlanks ×20BowsBows ArrowsArrows1-2 FletcherSaw PitSaw Pit–
FoundryFoundryIndustry33x4100PlanksPlanks ×25 StoneStone ×50 Heavy ToolsHeavy Tools ×1 Gold IngotsGold Ingots ×300Iron IngotsIron Ingots Gold IngotsGold Ingots1-4 FoundrymanTown Center - Tier 3Town Center - Tier 3Very Negative
Furniture WorkshopFurniture WorkshopIndustry33x5150PlanksPlanks ×125 StoneStone ×25 Heavy ToolsHeavy Tools ×1FurnitureFurniture1-6 Furniture MakerTown Center - Tier 3Town Center - Tier 3–
GlassmakerGlassmakerIndustry33x4150PlanksPlanks ×20 BricksBricks ×125 Iron IngotsIron Ingots ×15 Heavy ToolsHeavy Tools ×1GlasswareGlassware1-8 GlassmakerTown Center - Tier 3Town Center - Tier 3Very Negative
Gold MineGold MineIndustry23x330PlanksPlanks ×20Gold OreGold Ore1-8 MinerTown Center - Tier 2Town Center - Tier 2 Wagon ShopWagon ShopVery Negative
Iron MineIron MineIndustry23x330PlanksPlanks ×20Iron OreIron Ore1-8 MinerTown Center - Tier 2Town Center - Tier 2 Wagon ShopWagon ShopVery Negative
Potter BuildingPotter BuildingIndustry23x480PlanksPlanks ×60 StoneStone ×30PotteryPottery1-6 PotterTown Center - Tier 2Town Center - Tier 2 StorehouseStorehouse–
Sand PitSand PitIndustry23x330LogsLogs ×15 PlanksPlanks ×30SandSand1-8 MinerTown Center - Tier 2Town Center - Tier 2 Wagon ShopWagon Shop–
Saw PitSaw PitIndustry13x435LogsLogs ×20PlanksPlanks1-4 SawyerStockyardStockyardVery Negative
Soap ShopSoap ShopIndustry23x480PlanksPlanks ×50SoapSoap1-4 Soap MakerTown Center - Tier 2Town Center - Tier 2Very Negative
StableIndustry23x480PlanksPlanks ×150 LogsLogs ×40 StoneStone ×15MeatMeat PeltsPelts TallowTallow1-6 HerderTown Center - Tier 2Town Center - Tier 2 Trading PostTrading PostVery Negative
TanneryTanneryIndustry13x350LogsLogs ×25 StoneStone ×10Hide CoatsHide Coats1-4 TannerBasic WellBasic Well StorehouseStorehouseVery Negative
Weaver BuildingWeaver BuildingIndustry23x480PlanksPlanks ×60 LogsLogs ×15Linen ClothesLinen Clothes1-6 WeaverTown Center - Tier 2Town Center - Tier 2–
Work CampWork CampIndustry23x330LogsLogs ×20LogsLogs StoneStone1-4 Work Camp LaborerStockyardStockyard Wagon ShopWagon ShopNegative
ArsenalArsenalIndustry–3x4–StoneStone ×50 Gold IngotsGold Ingots ×1,000 BricksBricks ×100HauberksHauberks ShieldsShields Platemail ArmorPlatemail Armor1-6 ArmorersUpgrade of Armory Town Center - Tier 4Town Center - Tier 4–
Blacksmith WorkshopBlacksmith WorkshopIndustry–3x4–BricksBricks ×100 StoneStone ×50 Gold IngotsGold Ingots ×1,000ToolsTools Heavy ToolsHeavy Tools Heavy WeaponsHeavy Weapons WeaponsWeapons1-6 BlacksmithUpgrade of Blacksmith Forge Town Center - Tier 4Town Center - Tier 4Very Negative
Firewood Splitter WorkshopFirewood Splitter WorkshopIndustry–2x3–BricksBricks ×20 Iron IngotsIron Ingots ×5 PlanksPlanks ×10FirewoodFirewood1-2 Firewood SplittersUpgrade of Firewood Splitter Town Center - Tier 3Town Center - Tier 3Very Negative
Fletcher WorkshopFletcher WorkshopIndustry–2x3–PlanksPlanks ×30 BricksBricks ×40ArrowsArrows CrossbowsCrossbows1-2 FletchersUpgrade of Fletcher Building Town Center - Tier 2Town Center - Tier 2–
Improved WellImproved WellIndustry–2x2–Iron IngotsIron Ingots ×5 StoneStone ×25 Gold IngotsGold Ingots ×150WaterWater–Upgrade of Basic Well Town Center - Tier 2Town Center - Tier 2Very Positive
Saw MillSaw MillIndustry–3x4–Iron IngotsIron Ingots ×25 BricksBricks ×75 Heavy ToolsHeavy Tools ×1 Gold IngotsGold Ingots ×250PlanksPlanks1-6 SawyersUpgrade of Saw Pit Town Center - Tier 3Town Center - Tier 3Very Negative
SmelterySmelteryIndustry–3x4–BricksBricks ×75 Iron IngotsIron Ingots ×25 Gold IngotsGold Ingots ×750Iron IngotsIron Ingots Gold IngotsGold Ingots1-6 FoundrymanUpgrade of Foundry Town Center - Tier 4Town Center - Tier 4Very Negative
BarracksBarracksDefense24x6150PlanksPlanks ×30 StoneStone ×25 Gold IngotsGold Ingots ×250–1-12 SoldierTown Center - Tier 2Town Center - Tier 2 Saw PitSaw Pit–
Cavalry StableDefense24x580PlanksPlanks ×120 StoneStone ×50 Gold IngotsGold Ingots ×800–1-8 SoldierTown Center - Tier 2Town Center - Tier 2 Stable BarracksBarracks–
Fortified WallFortified WallDefense31x110StoneStone ×3––Town Center - Tier 3Town Center - Tier 3–
Fortified GateFortified GateDefense31x150LogsLogs ×8 StoneStone ×10––Town Center - Tier 3Town Center - Tier 3–
Lookout TowerLookout TowerDefense11x1100LogsLogs ×25 StoneStone ×15 Gold IngotsGold Ingots ×50–1-2 Guard––
Palisade WallPalisade WallDefense21x13LogsLogs ×3––Town Center - Tier 2Town Center - Tier 2–
Palisade GatePalisade GateDefense21x115LogsLogs ×12––Town Center - Tier 2Town Center - Tier 2–
FortFortDefense–4x6–Gold IngotsGold Ingots ×500 Iron IngotsIron Ingots ×15 BricksBricks ×100 PlanksPlanks ×50–1-24 SoldierUpgrade of Barracks Town Center - Tier 4Town Center - Tier 4–
Watch TowerWatch TowerDefense–1x1–StoneStone ×35 Iron IngotsIron Ingots ×20 Gold IngotsGold Ingots ×350 PlanksPlanks ×20–1-2 GuardUpgrade of Lookout Tower 1xBarracks–

How to read the table

Tier is the Town Center level that unlocks the building. Tier 1 buildings (Shelter, Hunter Cabin, Firewood Splitter, Saw Pit and others) are available from the start; tier 2 needs the first Town Center upgrade, which itself needs 8 shelters, a Market and 30 villagers. Tier 3 needs 25 Homesteads, a School, a Trading Post and 150 villagers; tier 4 needs 25 Large Houses, a Theater, a Trading Center and 400 villagers. Upgraded buildings (Large Barn, Saw Mill, Warehouse and so on) have no tier of their own; their "Requires" cell starts with "Upgrade of" and lists the Town Center level the upgrade needs.

Build work is the construction labor your builders must put in, separate from the materials. For upgrades the table lists only the upgrade's materials, not the original building's, and the wiki gives no work figure. The Crop Field is priced per tile: the Buildings table says 44 work per tile, while the Farming article's labor table gives 1,152 work for a 5x5 field and 6,864 for 12x12.

Workers / residents shows the job range (for example "1-4 Herder") or, for houses, how many villagers live there. A range means you can assign anywhere from the low to the high number in the building's window.

Desirability is the effect on houses nearby. Industry like the Saw Pit, Smokehouse, Foundry and every mine is "Very Negative", so build it away from homes. Wells, the Market, the Bakery and the Town Center are positive.

Gotchas

  • Heavy Tools Six buildings or upgrades need a Heavy Tool to build: Windmill, Foundry, Blacksmith Forge, Furniture Workshop, Glassmaker and the Saw Mill upgrade. The Foundry and Forge that make heavy tools need one themselves, so the first one comes from a trader.
  • Some buildings have a running cost. The wiki lists upkeep in gold ingots for the Healer's House (25), Hospital (30), Rat Catcher (10), Temple (15), Grand Temple (75), Theater (30), Grand Theater (32), Compost Yard (4), Lookout Tower (5) and Watch Tower (10). Barracks and Fort soldiers cost 25 gold to hire and 5 each in upkeep; cavalry 80 and 15.
  • Housing upgrades need more than a Town Center level: a Homestead needs a Basic Well, 30 desirability, 2 food types and access to herbs; a Large House 65 desirability, 3 food types and candles or pottery; a Manor 85 desirability, 3 food types and furniture or glassware.
  • The Apiary has no workers of its own: idle farmers collect the honey and wax.
  • A few rows (Stable, Cavalry Stable) are thin on the wiki. Blank cells mean the wiki table gives no value, not zero.
A grown Farthest Frontier town in summer with a graveyard, blossoming fruit trees and a stone wall
A grown town. Houses cluster around services with positive desirability, industry sits at the edges.

For what each product is used for and how long it keeps, see the resources list. To size a production chain, use the chain lookup. Data comes from the community wiki's Buildings article (revision of July 2025, after the 1.0 release); if a patch changed a cost, the wiki is the place to check first.

Game art © Crate Entertainment. Not affiliated. Icons from the Farthest Frontier Wiki (farthestfrontier.wiki), CC BY-SA 4.0. (license).