City Builder Tools

Farthest Frontier tools

Farthest Frontier tools

Food, firewood and production chain calculators for Farthest Frontier, plus every building and good in sortable tables, crop rotation and spoilage guides built on the community wiki.

Key buildings and resources

On this page

What these Farthest Frontier tools do

Farthest Frontier punishes guesswork. A village that looks fine in August can starve in February because half the harvest was cabbage that rotted in the root cellar, or freeze because nobody checked how much firewood the houses burn. These pages turn the numbers the community wiki has pulled from the game into answers you can use while you play.

  • Grain Food and crop field calculator: type in your population and a three-year rotation. It tells you how much food the village eats, how much one field grows, how many fields you need, and whether the rotation is wearing the soil down.
  • Firewood Firewood and fuel calculator: adds up what your homes and fuel-burning workshops use, then converts it to logs and logging camps.
  • Heavy Tools Production chain lookup: pick any crafted good, from bread to platemail, set a yearly target and get the full chain as a diagram, with every raw material and how many cycles each building runs.
  • Town Center Buildings list: all 98 buildings with tier, size, build work, materials, output, workers, what unlocks them and their effect on desirability.
  • Barrels Resources and goods list: every resource with its recipe, what it is used for, how many months it keeps in storage and how long tools and clothes last.
  • Bread Food guide, Wheat crop rotation guide and Smoked Meat food spoilage guide for the reasoning behind the numbers.
Farthest Frontier crop fields of different crops next to a farmhouse at the end of summer
Crop fields are the biggest food source most villages ever build.

The three things that end most villages

Food that rots before it is eaten. Fresh meat and fish keep 3 months on Vanquisher, bread and greens 6, while smoked meat keeps 24 and cheese 36. A big harvest is only worth what the village eats before it spoils. The spoilage guide has the full table, the storage multipliers and the barrel math.

Fields that wear out. Every wheat planting takes 8 points of fertility off the field and leeks or rye take 6. Clover gives back 3 and compost 6, but only after the field's Environment Fertility Factor cuts them down. The crop rotation guide shows rotations that hold the soil, and the food calculator checks yours.

Heavy tools. The Windmill, Foundry, Blacksmith Forge, Furniture Workshop, Glassmaker and Saw Mill upgrade each need 1 Heavy Tool to build. A Heavy Tool is 15 iron ingots and 5 coal at a Blacksmith Forge, and the ingots are 5 iron ore and 2 coal per 5 at a Foundry. Plan the iron chain before you need it:

Iron ingots, tools and heavy toolsIron Ore to Iron Ingots (5 per 5 ingots); Coal to Iron Ingots (2 per 5 ingots); Iron Ingots to Tools (5 per tool); Coal to Tools (2 per tool); Iron Ingots to Heavy Tools (15 per heavy tool); Coal to Heavy Tools (5 per heavy tool)5 per 5 ingots5 per 5 ingots2 per 5 ingots2 per 5 ingots5 per tool5 per tool2 per tool2 per tool15 per heavy tool15 per heavytool5 per heavy tool5 per heavy toolIron Ore (Iron Mine)Iron OreIron MineCoal (Coal Mine, Charcoal Kiln)CoalCoal Mine, Charcoal KilnIron Ingots (Foundry)Iron IngotsFoundryTools (Blacksmith Forge)ToolsBlacksmith ForgeHeavy Tools (Blacksmith Forge)Heavy ToolsBlacksmith Forge
5 iron ore and 2 coal make 5 ingots at a Foundry. A Blacksmith Forge turns 5 ingots and 2 coal into 1 tool, or 15 ingots and 5 coal into 1 heavy tool.

Where the numbers come from

Crop output, fertility changes, growing days and loss chances come from the crops table in the Farthest Frontier Wiki farming article, which is marked as updated for version 1.1.0. Building costs, workers and tiers come from the wiki's Buildings article, spoilage from its Resources and Spoilage articles, and recipes from each item's wiki page. Food per villager and the best-case output of hunters, foragers, barns and orchards come from the wiki's "Food, by the numbers" article, which a player measured in version 0.9. The game is on version 1.1.0 as of April 2026, so a patch may have moved a number or two. Every page lists its sources at the bottom.

Some numbers we could not find in any source, like how much firewood one house burns in a winter. Where that happens, the calculator asks you to read the figure from your own Annual Report instead of making one up. Where two sources disagree, as they do on barrels, we say so on the page.

Common questions

How much food does a villager eat in Farthest Frontier?

The wiki's food article puts it at 24 food items per villager per year, so 100 villagers eat about 2,400 food a year. The food calculator does this sum for any population and turns it into crop fields.

What is the best crop in Farthest Frontier?

There is no single best crop. Leeks and wheat grow the most food per tile (17 and 16), but leeks rot fast and both drain fertility. Peas are the safest all-rounder: short season, +1 fertility and food that keeps 12 months. The crop rotation guide compares all twelve.

How do I make Heavy Tools?

Build a Foundry and a Blacksmith Forge (both need Town Center tier 3). 15 iron ores and 11 coal become 1 Heavy Tool: the Foundry turns 5 ore and 2 coal into 5 ingots three times, then the Forge uses 15 ingots and 5 coal. Early on you can also buy them at the Trading Post.

Are these numbers for Pioneer or Vanquisher?

Spoilage months are the wiki's Vanquisher base values; Pioneer multiplies them by 2.5 and Trailblazer by 1.25. Crop and recipe numbers do not change with difficulty.

Game art © Crate Entertainment. Not affiliated. Icons from the Farthest Frontier Wiki (farthestfrontier.wiki), CC BY-SA 4.0. (license).