In Timberborn, a colony that looks fine in the wet season can run dry halfway through a drought if nobody checked the tanks. The tools and reference tables here do that counting for you, for both factions, using the values recorded on the Timberborn wiki (timberborn.wiki.gg) for Version 1, the 1.0 release from March 2026.
Calculators, references and guides
Food and water calculator: population and faction in, food and water per day, pump count and crop tiles per food out.
Drought calculator: turns a drought length into a water and food stockpile, a tank count and a refill check for the next wet season.
Production chain calculator: pick bread, rations, planks, gears or metal blocks and a daily target, and it lists and draws every building, field and log in the chain.
Buildings table: all 51 workplaces, one row per recipe, with inputs, outputs, cycle time, workers, power, science and build cost.
Goods table: every good and food, which building makes it, which crop or tree grows it, and what uses it.
Best food guide: food per farm tile and per worker for every Folktails and Iron Teeth food.
Gears and materials guide: how planks, gears, treated planks, metal blocks and extract are made and how many workshops to build.
Food and water guide: the per-beaver numbers explained, with worked examples for small and large colonies.
Folktails and Iron Teeth at a glance
Both factions eat and drink at the same rate in Version 1, so the population math is identical. Everything on the supply side differs. This table lists the starting answer to each problem for each faction; the buildings table has the full rows.
| Job | ||
|---|---|---|
| Water | ||
| Farming | ||
| Raw food | ||
| First cooked food | ||
| Big food chain | ||
| Planks | ||
| Power |
The chains that feed a colony
Most of a Timberborn economy is a handful of short chains. Bread is the Folktails workhorse: wheat takes 10 days to grow, but each wheat becomes five loaves, so it feeds twice as many beavers per tile as carrots.
Iron Teeth get the same kind of multiplier from corn rations. One powered Food Factory makes 160 rations a day, which is enough for 60 beavers on Normal.
Every chain above runs on planks and gears for construction, and the later buildings want treated planks and metal blocks too. The materials guide covers that side.
The numbers we use
Every beaver loses 80 points of hunger and 70 points of thirst per day. One food item restores 30 hunger and one water restores 33 thirst, which works out to about 2.67 food and 2.12 water per beaver per day on Normal and Hard. Easy cuts both to 40%. Building rates come from each building's wiki infobox: a building's daily output is its recipe output divided by the recipe time, multiplied by your working hours (16 by default). Each page lists its sources at the bottom, and calculator inputs stay in the page address, so you can bookmark a result or paste it to a friend.
Timberborn planning questions
Do Folktails and Iron Teeth need different amounts of food and water?
Not in Version 1. The wiki lists one hunger rate (80 a day) and one thirst rate (70 a day) for all beavers. Iron Teeth needed 15% more water at the Early Access launch, and that difference was later removed.
How many beavers does one water pump support?
A Water Pump or Deep Water Pump makes 1 water every 0.33 hours, about 48 a day on a 16-hour shift. That covers roughly 22 beavers' drinking, with nothing left over to fill tanks.
Which food gives the most per farm tile?
Bread and cattail crackers for Folktails (1.5 food per tile per day each) and eggplant or corn rations for Iron Teeth. The best food guide has the full comparison.
Where do the numbers come from?
The building infoboxes and crop pages on the official Timberborn wiki, read for Version 1. Every page links the exact wiki pages it used. If a value is not on the wiki, it is not on this site.





