City Builder Tools
Timberborn

Timberborn · Calculator

Timberborn production chain calculator

Pick a good and a daily target to see every building, crop tile and log in the chain, drawn as a diagram. Bread, rations, gears, metal. Version 1 recipes.

On this page

Choose a faction, a good and how many units a day you want. The calculator walks the chain back to the fields and the log pile and tells you how many of each building to place, how many farm tiles to plant, and the workers and power the processing buildings need. Under the tables it draws the chain as a diagram with the daily rate on every arrow.

How a building's output is calculated

Each recipe on the wiki gives inputs, outputs and a time in hours. Output per day = outputs / hours x working hours. A Bakery turns 1 wheat flour and 0.1 logs into 5 bread in 1 hour, so at 16 hours a day it bakes 80 bread. A Gristmill grinds 1 wheat into 1 flour in 0.5 hours, which is 32 flour a day. One Gristmill can therefore keep about two Bakeries busy on bread. Buildings needed = units per day / output per building, rounded up in the Build column. The exact column shows how close you are to the next building, which helps when you are deciding whether a second Gristmill is worth it.

Worked examples (16-hour shift)

  • Bread for 50 Folktails (134 a day): 2 Bakeries, 1 Gristmill, about 89 wheat tiles and 2.7 logs a day for the ovens.
  • Corn rations for 50 Iron Teeth: 1 Food Factory (160 rations a day), about 134 corn tiles and 2.7 logs a day.
  • Eggplant rations for 50 Iron Teeth: 1 Food Factory plus 2 Oil Presses for the canola oil, about 89 eggplant tiles and 67 canola tiles.
  • 10 gears a day (Folktails): 2 Gear Workshops (each makes about 5.3 a day) and 1 Lumber Mill feeding them, using 10 logs a day.
Iron Teeth farmland and industry in Timberborn with large crop fields and storage
Iron Teeth fields feeding a factory district. Official Timberborn screenshot.

What the numbers leave out

Building counts assume every worker slot is filled, inputs are always in stock and powered buildings have power for the whole shift. A Gristmill, Food Factory, Fermenter, Oil Press, Lumber Mill or Gear Workshop sitting idle because the water wheel stopped will fall behind. Farm tiles are a floor based on days to mature and yield per tile; farmers also need time to walk, plant and harvest, and dry fields stop growing. Farmhouse workers are not included in the worker total. The "beavers to feed" button sets the daily rate to 2.67 food per beaver on Normal.

Common chains at a glance

These are the chains most colonies build, drawn at one building's full output on a 16-hour shift. Use the calculator above to scale any of them to your own target.

Cattail crackers (Folktails)Cattail in water to Gristmill (64 roots); Gristmill to 2 Bakeries (64 flour); Logs to 2 Bakeries (6.4 logs); 2 Bakeries to Cattail Crackers (128 each)64 roots64 roots64 flour64 flour6.4 logs6.4 logs128 each128 eachCattail in water (Aquatic Farmhouse)Cattail in waterAquatic FarmhouseGristmill (1 worker, 60 hp)Gristmill1 worker, 60 hpLogsLogs2 Bakeries (1 worker each)2 Bakeries1 worker eachCattail Crackers (256 / day)Cattail Crackers256 / day
Cattail grows in shallow water. The Gristmill grinds it twice as fast as wheat (0.25 h), so one mill supplies two Bakeries making 128 crackers a day each. Arrow numbers are units per day.
Eggplant rations (Iron Teeth)Canola field to 3 Oil Presses (32 seeds); 3 Oil Presses to Food Factory (32 oil); Eggplant field to Food Factory (32 eggplants); Logs to Food Factory (3.2 logs); Food Factory to Eggplant Rations (192)32 seeds32 seeds32 oil32 oil32 eggplants32 eggplants3.2 logs3.2 logs192192Eggplant field (12 days, 3 per tile)Eggplant field12 days, 3 per tileCanola field (9 days, 3 per tile)Canola field9 days, 3 per tile3 Oil Presses (12.3 oil / day each)3 Oil Presses12.3 oil / day eachLogsLogsFood Factory (1 worker, 120 hp)Food Factory1 worker, 120 hpEggplant Rations (feeds 72 beavers)Eggplant Rationsfeeds 72 beavers
Each ration batch needs one Canola Oil, and an Oil Press makes only about 12 a day, so a busy Food Factory needs almost three Oil Presses behind it. Arrow numbers are units per day.
Fermented cassava and soybeans (Iron Teeth)Cassava field to Fermenter (32 cassava); Fermenter to Fermented Cassava; Soybean field to Fermenter (32 soybeans); Canola field to Oil Press (5.3 seeds); Oil Press to Fermenter (5.3 oil); Fermenter to Fermented Soybeans32 cassava32 cassava32 soybeans32 soybeans5.3 seeds5.3 seeds5.3 oil5.3 oilCassava field (5 days, 1 per tile)Cassava field5 days, 1 per tileSoybean field (8 days, 2 per tile)Soybean field8 days, 2 per tileCanola field (9 days, 3 per tile)Canola field9 days, 3 per tileOil Press (1 worker, 50 hp)Oil Press1 worker, 50 hpFermenter (cassava recipe)Fermentercassava recipeFermenter (soybean recipe)Fermentersoybean recipeFermented Cassava (80 / day)Fermented Cassava80 / dayFermented Soybeans (107 / day)FermentedSoybeans107 / day
The Fermenter is cheap (25 logs, no science) and needs only 50 hp. Cassava gives 80 food a day per Fermenter; soybeans give about 107 but also eat Canola Oil. Arrow numbers are units per day.
Logs to planks, gears and treated planksLogs to Lumber Mill (12.3); Logs to Industrial Lumber Mill (25.4); Lumber Mill to Gear Workshop (planks); Industrial Lumber Mill to Gear Workshop (planks); Lumber Mill to Wood Workshop (planks); Industrial Lumber Mill to Wood Workshop (planks); Pine Resin to Wood Workshop (5.3); Gear Workshop to Gears; Wood Workshop to Treated Planks12.312.325.425.4planksplanksplanksplanksplanksplanksplanksplanks5.35.3Logs (Lumberjack Flag)LogsLumberjack FlagLumber Mill (Folktails, 50 hp)Lumber MillFolktails, 50 hpIndustrial Lumber Mill (Iron Teeth, 75 hp)Industrial LumberMillIron Teeth, 75 hpGear Workshop (1 worker, 120 hp)Gear Workshop1 worker, 120 hpPine Resin (Tapper's Shack)Pine ResinTapper's ShackWood Workshop (1 worker, 250 hp)Wood Workshop1 worker, 250 hpGears (5.3 / day each)Gears5.3 / day eachTreated Planks (5.3 / day each)Treated Planks5.3 / day each
A Folktails Lumber Mill makes about 12 planks a day and an Iron Teeth Industrial Lumber Mill about 25. A Gear Workshop turns 5.3 planks into 5.3 gears a day. Arrow numbers are units per day.

Production chain questions

How many Gristmills per Bakery?

One Gristmill (32 wheat flour a day) supplies two Bakeries on bread (16 flour each). On cattail the mill grinds 64 flour a day and each Bakery uses 32, so the ratio is still one to two.

How many Oil Presses does a Food Factory need?

On eggplant rations a Food Factory uses 32 canola oil a day and an Oil Press makes about 12.3, so almost three. Corn rations need no oil.

How many Lumber Mills per Gear Workshop?

A Gear Workshop uses 5.3 planks a day. One Folktails Lumber Mill (12.3 a day) covers two workshops; one Iron Teeth Industrial Lumber Mill (25.4 a day) covers four.

Why does the calculator show items "per day (fuel / input)"?

Those goods have no recipe or crop in the chain: logs for ovens and furnaces, or tree and garden goods such as chestnuts, maple syrup, pine resin, mushrooms and algae. Supply them from lumberjacks, tappers, gatherers or Hydroponic Gardens.

Game art © Mechanistry. Not affiliated. Icons from the Official Timberborn Wiki (timberborn.wiki.gg), CC BY-SA 4.0. (license).