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Timberborn

Timberborn · Guide

Best food in Timberborn for Folktails and Iron Teeth

Which Timberborn food feeds the most beavers per farm tile and per worker, for Folktails and Iron Teeth, with the Version 1 numbers behind each pick.

On this page

Short answer: for Folktails, Breadbread and Cattail Crackerscattail crackers feed the most beavers per farm tile, and Carrotscarrots are the best food you can have on day one. For Iron Teeth, Eggplant Rationseggplant rations and Corn Rationscorn rations lead on farmland, while Kohlrabieskohlrabi and fermented cassava get you through the early game. No single food is "best", though: each food also fills its own nutrition need, so a colony on three foods is happier than one on the top food alone.

How we compare foods

A beaver eats 80 / 30 = 2.67 food a day on Normal and Hard (the hunger need drops 80 points a day and each food item restores 30). So the question for any food is how many items it gives per farm tile per day, and how many beavers one kitchen building can keep fed.

Food per tile per day = harvest per tile / days to mature x items per crop after cooking. Carrots give 3 per tile every 4 days, so 0.75 food per tile per day. Wheat gives only 3 per tile every 10 days, but one wheat becomes one flour and then five loaves, so a wheat tile gives 0.3 x 5 = 1.5 bread a day. These are floors: they ignore the time farmers spend walking, planting and harvesting, and fields that stop growing when they dry out.

Kitchen output assumes the default 16-hour working day and a fully staffed building that never runs out of inputs or power.

Folktails food ranked

FoodCrop (days, per tile)Food / tile / dayTiles per beaverKitchenBeavers per cooking building
BreadBreadWheat (10, 3)1.501.8Gristmill + Bakery30
Cattail CrackersCattail CrackersCattail, in water (8, 3)1.501.8Gristmill + Bakery48
CarrotsCarrotsCarrot (4, 3)0.753.6none-
Grilled SpadderdockGrilled SpadderdockSpadderdock, in water (12, 3)0.753.6Grill45
Grilled PotatoesGrilled PotatoesPotato (6, 1)0.674.0Grill46
Sunflower SeedsSunflower SeedsSunflower (5, 2)0.406.7none-

Bread and crackers tie on farmland, but crackers are the better kitchen food: the Bakery makes 4 crackers every half hour (128 a day) against 5 bread every hour (80 a day), and the Gristmill grinds cattail twice as fast as wheat. The catch is that cattail only grows in shallow water planted by an Aquatic Farmhouse, which is a 150-science unlock, and the Gristmill needs 60 hp of power. Bread uses ordinary fields.

Bread from wheat (Folktails)Wheat field to Gristmill (32 wheat); Gristmill to 2 Bakeries (32 flour); Logs to 2 Bakeries (3.2 logs); 2 Bakeries to Bread (80 each)32 wheat32 wheat32 flour32 flour3.2 logs3.2 logs80 each80 eachWheat field (Efficient Farmhouse)Wheat fieldEfficient FarmhouseGristmill (1 worker, 60 hp)Gristmill1 worker, 60 hpLogsLogs2 Bakeries (1 worker each)2 Bakeries1 worker eachBread (160 / day)Bread160 / day
At a 16-hour shift one Gristmill (32 flour a day) keeps two Bakeries busy, and each Bakery bakes 80 bread a day, enough for 30 beavers. Arrow numbers are units per day.

Carrots need no kitchen, no power and no science, mature in four days, and hold their own on farmland. They are the right first food and stay useful all game as a second nutrition item. The Grill foods are cheap (25 logs, no power, no science) and one Grill keeps about 45 beavers in grilled potatoes or spadderdock, but potatoes are poor per tile because each plant yields one potato.

Folktails also have tree food. A Chestnut TreeChestnut Tree gives 3 chestnuts every 8 days once it matures at 23 days, and the Grill turns each chestnut into 2 grilled chestnuts, so about 0.75 food per tree per day with no replanting. Maple PastriesMaple pastries use wheat flour plus maple syrup from Maple trees (3 syrup every 12 days after 28 days) and come out at 3 per 1.5-hour batch, so a Bakery on pastries feeds only about 12 beavers. Treat them as a well-being extra, not a staple.

Iron Teeth food ranked

FoodCrops (days, per tile)Food / tile / dayTiles per beaverKitchenBeavers per cooking building
Corn RationsCorn RationsCorn (10, 2)1.002.7Food Factory60
Eggplant RationsEggplant RationsEggplant (12, 3) + Canola (9, 3)0.863.1Food Factory + Oil Press72
Fermented SoybeansFermented SoybeansSoybean (8, 2) + Canola (9, 3)0.743.6Fermenter + Oil Press40
KohlrabiesKohlrabiKohlrabi (3, 2)0.674.0none-
Fermented CassavaFermented CassavaCassava (5, 1)0.505.3Fermenter30

Two-crop foods count both fields. Eggplant rations take 1 eggplant and 1 canola oil per batch of 6. An eggplant tile gives 0.25 eggplants a day and a canola tile 0.33 seeds a day (one seed makes one oil), so each batch costs 4 eggplant tile-days plus 3 canola tile-days, or 0.86 food per tile per day overall. That is less than corn rations per tile, but the Food Factory makes 192 eggplant rations a day against 160 corn rations, and eggplants and canola are two more crops your farmers can rotate through.

Corn rations (Iron Teeth)Corn field to Food Factory (32 corn); Logs to Food Factory (3.2 logs); Food Factory to Corn Rations (160)32 corn32 corn3.2 logs3.2 logs160160Corn field (Farmhouse, 2 workers)Corn fieldFarmhouse, 2 workersLogsLogsFood Factory (1 worker, 120 hp)Food Factory1 worker, 120 hpCorn Rations (feeds 60 beavers)Corn Rationsfeeds 60 beavers
One powered Food Factory turns 32 corn into 160 rations a day, enough for 60 beavers, but that corn takes about 160 tiles of field. Arrow numbers are units per day.

The Oil Press is the real limit on eggplant rations. It makes 1 oil every 1.3 hours, about 12 a day, while a busy Food Factory wants 32. Plan almost three Oil Presses per Food Factory on eggplants, or split the factory's time between corn and eggplant rations.

Kohlrabi is the Iron Teeth carrot: 3 days, 2 per tile, no kitchen. Fermented cassava is the cheapest cooked food to set up (the Fermenter costs 25 logs and no science and draws 50 hp), but cassava yields one root per tile, so it is the worst per tile. Use it early, then move fields to corn.

Iron Teeth also have Mangrove Fruitsmangrove fruits (4 every 10 days from a Mangrove Tree that grows in water) and the Hydroponic GardenHydroponic Garden, which turns 40 water into 45 mushrooms over a 192-hour cycle, or 60 water into 70 algae over 288 hours. Mushrooms go to the Fermenter (4 become 16 fermented mushrooms) and algae to the Food Factory for algae rations. They need no farmland at all, which makes them the drought and badtide insurance food.

A beaver's needs panel showing hunger, thirst, sleep and shelter, then nutrition foods such as carrots, sunflower seeds and grilled potatoes
The needs panel lists each food as its own nutrition line under the basic needs. Official Timberborn screenshot.

Why you want more than one food

Hunger is one need, but the wiki's Needs page lists a separate nutrition need for each food, and each satisfied need adds well-being. Well-being gives work speed, movement speed, kit growth and life expectancy bonuses. A practical setup: Folktails run carrots plus bread, then add grilled potatoes or crackers; Iron Teeth run kohlrabi plus corn rations, then add fermented cassava or eggplant rations. Size the main food with the production chain calculator and use the food and water calculator to check total demand.

Food questions

What is the best food for Iron Teeth?

Corn rations per farm tile (1 food per tile per day), eggplant rations per Food Factory (192 a day). Start on kohlrabi and fermented cassava, which need no science, and move to the Food Factory once you have 300 science and power.

What is the best food for Folktails?

Bread or cattail crackers: 1.5 food per tile per day, twice what carrots give. Carrots are the best food with no buildings behind them.

How many farm tiles does one beaver need?

About 1.8 tiles on bread or crackers, 2.7 on corn rations, 3.6 on carrots and 4 on kohlrabi, before walking and planting time, so plant more than the minimum.

Do bots need food?

No. Bots neither eat nor drink, so only count beavers, kits included.

Is algae or mushroom food worth it?

For Iron Teeth on cramped or dry maps, yes: the Hydroponic Garden makes food from stored water with no fields, so it keeps working through a drought as long as the tanks hold out.

Game art © Mechanistry. Not affiliated. Icons from the Official Timberborn Wiki (timberborn.wiki.gg), CC BY-SA 4.0. (license).