All 68 resources and goods in Farthest Frontier in one table: which buildings produce them, the recipe for one production cycle, what they are an ingredient for, how many months they keep in storage, how long usable items last once villagers use them, and where they can be stored. Search for a good, sort by spoilage, or filter by group, food type or producer.
| Good | Group | Food type | Produced by | Recipe (per cycle) | Makes per cycle | Ingredient for | Spoils after (months) | Wear life (months) | Stored in |
|---|---|---|---|---|---|---|---|---|---|
| Raw | – | Laborer | – | – | – | – | |||
| Raw | – | Laborer | – | – | – | – | – | ||
| Raw | – | – | – | 24 | – | ||||
| Raw | – | – | – | – | 48 | – | |||
| Raw | – | – | – | – | – | ||||
| Raw | – | – | – | – | – | ||||
| Raw | – | – | – | – | – | ||||
| Raw | – | – | – | – | – | ||||
| Raw | – | – | – | 48 | – | ||||
| Raw | – | – | – | – | – | ||||
| Raw | – | – | – | 18 | – | ||||
| Raw | – | – | – | 36 | – | ||||
| Raw | – | – | – | – | – | ||||
| Raw | – | – | – | 96 | – | ||||
| Raw | – | – | – | 60 | – | ||||
| Raw | – | – | – | – | – | ||||
| Food | Fruit | – | – | 4 | – | ||||
| Food | Protein | – | – | 3 | – | ||||
| Food | Vegetable | – | – | 12 | – | ||||
| Food | Grain | 10 | – | 6 | – | ||||
| Food | Protein | – | – | 3 | – | ||||
| Food | Protein | 15 | – | 24 | – | ||||
| Food | Protein | 15 | – | 24 | – | ||||
| Food | Vegetable | – | – | – | 6 | – | |||
| Food | Fruit | – | – | 6 | – | ||||
| Food | Fruit | 8 | – | 60 | – | ||||
| Food | Fruit | – | – | – | 18 | – | |||
| Food | Protein | – | – | – | 6 | – | |||
| Food | Vegetable | – | – | – | 12 | – | |||
| Food | Dairy | – | – | 3 | – | ||||
| Food | Dairy | 10 | – | 36 | – | ||||
| Food | – | 1 | – | 48 | – | ||||
| Food | Vegetable | – | – | – | 6 | – | |||
| Food | Vegetable | 8 | – | 60 | – | ||||
| Food | Grain, Luxury | Pastry Shop | – | – | – | 12 | – | ||
| Produced | – | 15 | 96 | – | |||||
| Produced | – | 2 | 60 | – | |||||
| Produced | – | 10 | 18 | – | |||||
| Produced | – | – | – | – | – | ||||
| Produced | – | 5 | – | – | |||||
| Produced | – | – | – | 120 | – | ||||
| Produced | – | – | – | – | – | – | |||
| Produced | – | 5 | – | – | – | ||||
| Produced | – | Paper Mill | – | – | – | – | |||
| Usable | – | 1 | – | – | 231 | ||||
| Usable | – | 1 | – | – | 223 | ||||
| Usable | – | 1 | – | – | 194 | ||||
| Usable | – | – | – | – | – | 114 | |||
| Usable | – | – | – | – | – | 134 | |||
| Usable | – | – | – | – | – | 144 | |||
| Usable | – | – | – | – | – | – | |||
| Usable | – | 2 | – | – | 163 | ||||
| Usable | – | 1 | – | – | 217 | ||||
| Usable | – | 4 | – | – | – | ||||
| Usable | – | 8 | – | 48 | – | ||||
| Usable | – | 1 | – | 180 | – | ||||
| Usable | – | 1 | – | – | – | ||||
| Usable | – | 5 | – | 60 | – | ||||
| Usable | – | 4 | – | – | – | ||||
| Usable | – | 1 | – | – | 181 | ||||
| Usable | – | 1 | – | – | 58 | ||||
| Usable | – | 1 | – | – | 206 | ||||
| Usable | – | 1 | – | – | 214 | ||||
| Usable | – | – | – | – | 60 | – | |||
| Usable | – | 1 | – | – | |||||
| Usable | – | 1 | – | – | 123 | ||||
| Usable | – | 1 | – | – | 242 | ||||
| Usable | – | Book Binder | – | – | – | – | – |
How to read the table
Group follows the wiki and the game's Settlement Items window: raw resources (gathered, mined or farmed), food, produced materials (intermediate goods like planks and ingots) and usable items (tools, clothing, weapons and household goods that wear out).
Recipe (per cycle) and Makes per cycle come from each item's wiki page. Bread reads "Flour ×10, Water ×2, Firewood ×1" with 10 per cycle: one Bakery cycle eats those inputs and makes 10 bread. Goods with no recipe are gathered, mined, farmed, raised or bought.
Spoils after (months) is the base lifetime in storage on Vanquisher difficulty. Multiply by 1.25 on Trailblazer and by 2.5 on Pioneer. Storage buildings stretch it further: a Granary, Market Square or Brick Root Cellar doubles it, a Root Cellar, Market or Warehouse multiplies it by 1.5, a Storehouse or Vault by 1.25, and every barrel in use adds 4% on top (5% with the Wax-Sealed Barrels technology). The spoilage guide works through the math. Goods in the Trading Post do not spoil at all.
Wear life (months) is different: tools, clothes, weapons and barrels do not decay in storage, they wear out while villagers use them. Heavy tools last 58 months, shoes 163, linen clothes 217, hide coats 231, platemail 242.
Gotchas
Greens,
bread,
fruit,
mushrooms and
eggs all spoil in 6 months on Vanquisher;
meat,
fish and
milk in 3. These are the foods to process or eat first.- Processing multiplies shelf life: meat 3 to smoked meat 24, milk 3 to cheese 36, fruit 6 to preserves 60, root vegetables 12 to preserved vegetables 60.
- The wiki is not fully consistent on greens: the Resources table says 6 months, while the Farming article says greens last 4 months on Vanquisher. We show the Resources table value.
Honey and
wax come from the Apiary, worked by idle farmers, so a farming town gets them almost free.- Pastry, paper and books are listed by the wiki without recipes; their rows stay blank where no number is published.

Related tools
To turn a recipe into a full chain with yearly amounts, use the production chain lookup. For the buildings that make each good, see the buildings list. Data comes from the community wiki's Resources article (lifetimes updated in 2025 for version 1.0) and Spoilage article (marked updated for 1.1.0).