City Builder Tools
Manor Lords

Manor Lords · Reference

Every Manor Lords building

Sortable table of all 53 Manor Lords buildings and backyard extensions: worker families, what goes in, what comes out, fuel and wiki costs.

On this page

Every production, logistics and residential building in Manor Lords, plus the backyard extensions that turn a burgage plot into a workshop, in one table. Click a column header to sort, type in the search box, or use the selects to show only one type, or only buildings that take or make a given good. Each row has its own link, so /manor-lords/buildings/#r-malthouse jumps straight to the malthouse.

Checked against version 0.8.104 (Update 8). Workers and costs come from the official wiki page edited on the date shown.
BuildingTypeFamiliesInputsOutputsBurns fuelCost (wiki)NeedsWiki page editedNotes
Logging campLogging campGathering3–TimberTimber–TimberTimber ×2–2025-12-21Logs need an ox to move. Forester's hut replants.
Woodcutter's lodgeWoodcutter's lodgeGathering3–FirewoodFirewood–––2025-10-13Workers carry logs back by hand and split them into firewood.
SawpitSawpitGathering–TimberTimberPlanksPlanks–TimberTimber ×2–2026-01-02Wiki: 1 timber to 5 planks. Wiki lists 1 and 2 workplaces in different places, so the count is left blank.
Forester's hutForester's hutGathering2–––––2025-10-20Plants trees. Default work area enlarged in Update 8.
Charcoal kilnCharcoal kilnGathering3FirewoodFirewoodCharcoalCharcoal––Charcoal Burning perk2025-03-311 firewood to 2 charcoal.
Forager hutForager hutGathering4–BerriesBerries HerbsHerbs–––2025-03-29Herbs need the herb garden upgrade (2 planks, 25 regional wealth on the wiki).
Hunting campHunting campGathering––Small gameSmall game HidesHides–––2025-03-31Wiki page says 3 workplaces, the buildings list says 2, so blank. Update 5 split meat into types; wild game is Small game.
Fisherman's hutFisherman's hutGathering3–CarpCarp EelEel–TimberTimber ×2–2025-12-21–
Stonecutter campStone gatherer campGathering4–StoneStone–TimberTimber ×1 PlanksPlanks ×4–2025-12-19Collects surface stone from a deposit until it runs out (Update 6 notes).
QuarryQuarryGathering––Rough stoneRough stone Rubble stoneRubble stone––Update 5–Added in Update 5; Update 6 added rough and rubble stone pickup spots.
Stonemason's stationStonemason's stationIndustry–––––Update 5–Added in Update 5 with dressed stone. Recipe not published in the notes.
Lime kilnLime kilnIndustry–––––Update 5–Added in Update 5 with mortar. Recipe not published in the notes.
Mining pitMining pitGathering4–Iron oreIron ore ClayClay SaltSalt–––2025-04-05Output depends on the deposit. Deep mine upgrade (Deep mining perk) mines a rich deposit forever.
FarmhouseFarmhouseFarming8–WheatWheat RyeRye BarleyBarley Oats FlaxFlax–––2025-02-26Works your fields and threshes the harvest. Oxen plowing upgrade adds 2 oxen.
WindmillWindmillFarming3GrainGrainFlourFlour–––2025-03-25Since Update 5 the millers fetch their own grain.
Communal ovenCommunal ovenFarming3FlourFlourBreadBread–––2025-03-25The bakery extension is twice as efficient (wiki).
Livestock farmLivestock farmFarming3OatsWoolWool Animal feed–––2025-04-01Called Sheep farm before Update 8. 1 oats to 2 animal feed. Sheep are shorn once a year, in summer.
PasturePastureFarming–––––––Update 8: planks cost scales with the pasture's size. Cows, sheep and lambs eat animal feed every winter month.
MalthouseMalthouseIndustry2BarleyBarleyMaltMaltYesTimberTimber ×2 PlanksPlanks ×6 Rubble stoneRubble stone ×12–2025-12-151 barley to 1 malt. Burns 1 fuel a month.
BloomeryBloomeryIndustry2Iron oreIron oreIron slabIron slabYesTimberTimber ×1 PlanksPlanks ×6–2025-12-151 iron ore to 1 iron slab. Burns 1 fuel a month; maintained with tools.
SmithySmithyIndustry2Iron slabIron slabToolsToolsYesTimberTimber ×1 PlanksPlanks ×4–2025-12-08Workers bring their own fuel and slabs.
Clay furnaceClay furnaceIndustry5ClayClayRoof tilesRoof tilesYesTimberTimber ×1 PlanksPlanks ×6 Rubble stoneRubble stone ×8–2025-12-151 clay to 1 roof tile. Burns 1 fuel a month. Stores 250.
TanneryTanneryIndustry3HidesHidesLeatherLeatherNo––2025-10-15–
Weaver's workshopWeaver's workshopIndustry3WoolWool FlaxFlaxYarnYarn LinenLinenNoTimberTimber ×4–2025-12-151 wool to 1 yarn; 1 flax to 1 linen.
GranaryGranaryLogistics3–––TimberTimber ×2 StoneStone ×10–2026-07-29Pantry 500; large granary 2,500 and 6 workers.
StorehouseStorehouseLogistics3–––TimberTimber ×2–2026-07-29Generic storage 250; large storehouse 2,500 and 6 workers.
Hitching postHitching postLogistics2–––––2025-03-29Workers become ox guides. Small stables upgrade adds a stable space.
Pack stationPack stationLogistics1–––––2025-03-25Mules carry up to 20 goods per trip between your regions.
Construction yardLogistics–––––Update 8–Stores building materials; needed for advanced structures. Builds 50% faster when maintained.
Trading postTrading postTrade4–––––2025-03-25Imports and exports for regional wealth.
Livestock trading postLivestock trading postTrade3–SheepSheep Cows–––2025-04-01Imports sheep; cows since Update 8.
Burgage plotBurgage plotResidential–FoodFood FirewoodFirewood––––2025-03-31Lv1-2 hold 1 family, Lv3 2, Lv4 3. Burns 1 fuel a month, 2 in winter.
WellWellResidential––––––2024-06-10Water for burgage plots, and firefighting.
MarketplaceMarketplaceResidential––––––2025-04-03Free. Families and storage workers set up stalls here.
TavernTavernResidential1AleAle Cider Mead––TimberTimber ×3 PlanksPlanks ×4–2026-07-27Large tavern upgrade adds 2 workers. Since Update 8 nobody drinks at a tavern with no workers.
Wooden churchWooden churchResidential1–––––2025-03-29Small stone church upgrade adds 2 workers; Update 8 adds a large stone church.
ManorManorResidential–FirewoodFirewood––––2025-03-25Needs fuel. One per region.
Vegetable gardenVegetable gardenExtension––CabbagesCabbages CarrotsCarrots BeetrootsBeetroots––Lv1 plot2025-03-31Planting cost scales with garden size. Update 8 cut vegetable yields by about 30%.
Chicken coopChicken coopExtension––EggsEggs ChickenChicken––Lv1 plot2025-03-31Chicken meat every fourth cycle (Update 5).
Goats (animal pen)Goats (animal pen)Extension––MilkMilk ChevonChevon HidesHides––Lv1 plot2025-03-31Chevon and hides every third cycle (Update 5).
Pigs (animal pen)Pigs (animal pen)Extension––PorkPork––––Update 8: pigs take 30% longer to yield.
OrchardOrchardExtension––ApplesApples PearsPears QuincesQuinces––Lv1 plot, Orchardry2025-03-31Harvest in September; young trees yield less.
ApiaryApiaryExtension––HoneyHoney WaxWax––Beekeeping–Harvested in autumn since Update 8; yield set by the meadow (wilding affinity).
BakeryBakeryExtension–FlourFlourBreadBread––Lv3 plot2025-03-31Twice as efficient as the communal oven (wiki).
BreweryBreweryExtension–MaltMalt ApplesApples HoneyHoneyAleAle Cider Mead––Lv2 plot2025-03-311 malt to 1 ale; 4 apples to 1 cider; 1 honey to 1 mead.
CobblerCobblerExtension–LeatherLeatherShoesShoes––Lv3 plot2025-03-311 leather per pair of shoes since Update 5.
TailorTailorExtension–WoolWool LinenLinenClothesClothes GambesonsGambesons––Lv2 plot2025-03-31Two clothes recipes since Update 5: from wool or from linen.
ButcherButcherExtension–PorkPork SaltSalt SheepSheep CowsSausagesSausages MuttonMutton BeefBeef HidesHides––––Sausages from pork and salt (Update 5). Butchers pasture animals for meat and hides; lambs and calves give half (Update 8).
CheesemongerExtension–MilkMilk SaltSaltCheese––Lv3 plot–1 milk + 1 salt to 2 cheese (Update 8).
BlacksmithBlacksmithExtension–Iron slabIron slab PlanksPlanksToolsTools SidearmsSidearms SpearsSpears PolearmsPolearms––Lv2 plot2025-03-31Spears and polearms also take planks.
ArmorerArmorerExtension–Iron slabIron slabHelmetsHelmets Mail armorMail armor––Lv2 plot2025-03-31Mail needs the advanced armor development.
JoinerJoinerExtension–PlanksPlanksSmall shieldsSmall shields Large shieldsLarge shields Wooden partsWooden parts––Lv2 plot2025-03-31–
BowyerBowyerExtension–PlanksPlanksWarbowsWarbows––Lv2 plot2025-03-31–

How to read the table

Families is the number of worker families the building takes at most. Manor Lords assigns whole families, not single villagers, so a farmhouse with 8 families is 8 households pulled off other jobs. Backyard extensions have no number because the family living on the plot works them; those families become artisans and cannot be assigned anywhere else.

Inputs and outputs show what the building takes and makes. Where the developers published a ratio, it is in the notes: 1 barley to 1 malt, 1 firewood to 2 charcoal, 1 timber to 5 planks at the sawpit, 4 apples to 1 cider, 1 milk and 1 salt to 2 cheese. Ratios that have never been published are not filled in. Output per month is not listed for any building, because since Update 5 it depends on labor speed, efficiency and productivity: walking distance, roads, handcarts, weather and season all move it.

Burns fuel marks the workplaces that use 1 fuel (firewood or charcoal) a month on top of what your homes burn: the malthouse, bloomery, smithy and clay furnace. Add them to the food and fuel calculator.

Why some costs are blank

The cost column only shows a price when the official wiki page for that building was edited after Update 5 (December 2025) or the patch notes gave a figure. Update 5 introduced rubble stone and rough stone, removed tool costs from artisan workshops and changed several prices, so wiki costs written before it are likely out of date. Those are left blank rather than copied. The wiki page edited column shows the date of the page each row came from, so you can judge how fresh it is. The in-game build menu always has the real current price.

Two worker counts are blank for the same reason: the wiki disagrees with itself. The sawpit page lists 1 workplace in its infobox and 2 in its text, and the hunting camp is 3 on its own page but 2 in the buildings list.

Gotchas the table does not show

  • Extension levels moved. The bakery and cobbler need a level 3 plot since Update 6, and the cheesemonger (Update 8) does too. Older guides say level 2.
  • The sheep farm is gone. Update 8 renamed it the livestock farm and gave it a second job: turning oats into animal feed.
  • The dyer and the food and firewood carts were removed in Update 5, along with cloaks. If a guide tells you to build a dyer, it is from 2024.
  • Windmill workers fetch their own grain since Update 5; granary workers no longer deliver it.
  • Advanced structures need professional builders from the construction yard since Update 8.
An ox dragging a log to a building site while a church frame goes up behind
Timber can only be moved by oxen, so every building with a timber cost needs an ox.

For what each good is used for, see the goods table. For how the buildings link up, see the production chains.

Game art © Hooded Horse. Not affiliated. Icons from the Manor Lords Wiki (wiki.hoodedhorse.com), CC BY-SA 4.0. (license).