City Builder Tools
Manor Lords

Manor Lords · Guide

Production chains explained

Every Manor Lords production chain step by step: bread, ale, cider, mead, clothing, shoes, tools and weapons, with buildings, workers and known ratios.

On this page

Most Manor Lords goods pass through two or three buildings before anyone can use them, and a chain stalls if one link has no workers, no fuel or no way to carry goods to the next step. This guide draws every chain the game has as of version 0.8.104 (Update 8): what each step is, which building does it, how many families it employs, and the ratios the developers have stated. Where a ratio has not been published, it is left out. Click any building in a diagram to jump to its row in the buildings table.

Timber-framed burgage plot houses along a Manor Lords street, with a stone church
Upgraded burgage plots. Most artisan workshops are backyard extensions on these homes.

Bread: field, farmhouse, windmill, oven

Bread and rye breadField to Farmhouse (sheaves); Farmhouse to Grain (threshed); Grain to Windmill; Windmill to Flour; Flour to Communal oven; Flour to Bakery; Communal oven to Bread; Bakery to BreadsheavessheavesthreshedthreshedField (wheat or rye)Fieldwheat or ryeFarmhouse (up to 8 families)Farmhouseup to 8 familiesGrainGrainWindmill (3 families)Windmill3 familiesFlourFlourCommunal oven (3 families)Communal oven3 familiesBakery (Lv3 plot, 2x the oven)BakeryLv3 plot, 2x the ovenBreadBread
The bakery extension needs a level 3 plot since Update 6; until then the communal oven bakes.
  1. Field: sow wheat or rye. See the field planner for which one suits your soil.
  2. Farmhouse (up to 8 families): workers plow, sow and harvest, then thresh the sheaves into grain. Keeping the grain at the farmhouse, with a windmill nearby, saves walking.
  3. Windmill (3 families): grinds grain into flour. Since Update 5, windmill workers fetch their own grain; granary workers no longer deliver it. The wiki says a windmill works better the further it stands from trees and buildings.
  4. Communal oven or bakery: bakes flour into bread. The bakery is a backyard extension that needs a level 3 burgage plot since Update 6, and the official wiki describes it as twice as efficient as the communal oven. Early on, the oven is your only choice.

Ale, cider and mead: the brewery

Ale, cider and meadBarley to Malthouse; Malthouse to Malt; Malt to Brewery; Apples to Brewery; Honey to Brewery; Brewery to Ale; Brewery to Cider; Brewery to Mead; Ale to Tavern; Cider to Tavern; Mead to TavernBarley (1 per malt)Barley1 per maltMalthouse (2 families, 1 fuel/mo)Malthouse2 families, 1 fuel/moMalt (1 per ale)Malt1 per aleApples (orchard, 4 per cider)Applesorchard, 4 per ciderHoney (apiary, 1 per mead)Honeyapiary, 1 per meadBrewery (Lv2 plot)BreweryLv2 plotAleAleCiderCiderMeadMeadTavern (needs a worker)Tavernneeds a worker
Every drink is brewed at the brewery extension (level 2 plot) and handed out at a staffed tavern.

Families at level 2 and above drink 1 beverage every 3 months, and a tavern hands it out. Barley goes to a malthouse (2 families, burns 1 fuel a month) at 1 barley to 1 malt, and the brewery extension turns 1 malt into 1 ale. So one family's year of ale (4 units) costs 4 barley. Cider takes 4 apples each and mead 1 honey each, both since Update 8. Families only drink the type their tavern is handing out, and never at a tavern with no workers. The full walk-through is in how to make ale.

Clothing: linen, yarn and clothes

Linen, yarn and clothesSheep to Livestock farm; Livestock farm to Wool; Flax to Weaver's workshop; Wool to Weaver's workshop; Weaver's workshop to Linen; Weaver's workshop to Yarn; Linen to Tailor; Yarn to Tailor; Tailor to ClothesFlax (1 per linen)Flax1 per linenSheep (shorn in summer)Sheepshorn in summerLivestock farm (3 families)Livestock farm3 familiesWool (1 per yarn)Wool1 per yarnWeaver's workshop (3 families)Weaver's workshop3 familiesLinenLinenYarnYarnTailor (Lv2 plot)TailorLv2 plotClothesClothes
Yarn and linen count as clothing at the market on their own; the tailor turns either into clothes.

Flax from the fields goes to a weaver's workshop (up to 3 families), 1 flax to 1 linen. The livestock farm (the sheep farm before Update 8) shears sheep once a year, in summer, and each sheep gives 2 wool; the weaver turns 1 wool into 1 yarn. Clothes come from the tailor extension. Update 5 removed cloaks and gave clothes two recipes, one from wool and one from linen. The same update removed the old dye chain, so a guide that tells you to build a dyer or make cloaks is out of date.

Leather and shoes

Hides, leather and shoesGoats to Hides; Hunting camp to Hides; Butcher to Hides; Hides to Tannery; Tannery to Leather; Leather to Cobbler; Cobbler to ShoesGoats (animal pen)Goatsanimal penHunting campHunting campButcher (cows)ButchercowsHidesHidesTannery (3 families)Tannery3 familiesLeather (1 per pair of shoes)Leather1 per pair of shoesCobbler (Lv3 plot)CobblerLv3 plotShoesShoes
Since Update 5 a pair of shoes costs 1 leather.

Hides come from goats in a backyard pen, the hunting camp, or butchering cows and sheep. A tannery (3 families) turns hides into leather, and a cobbler extension makes shoes at 1 leather a pair since Update 5. The cobbler needs a level 3 plot since Update 6.

Iron, tools and weapons

Iron, tools and weaponsMining pit to Iron ore; Iron ore to Bloomery; Bloomery to Iron slab; Iron slab to Smithy; Smithy to Tools; Iron slab to Blacksmith; Blacksmith to Spears, polearms, sidearms; Iron slab to Armorer; Armorer to Helmets, mailMining pit (on an iron deposit)Mining piton an iron depositIron ore (1 per slab)Iron ore1 per slabBloomery (2 families, 1 fuel/mo)Bloomery2 families, 1 fuel/moIron slabIron slabSmithy (2 families)Smithy2 familiesToolsToolsBlacksmith (Lv2 plot)BlacksmithLv2 plotSpears, polearms, sidearmsSpears, polearms,sidearmsArmorer (Lv2 plot)ArmorerLv2 plotHelmets, mailHelmets, mail
The bloomery and smithy both burn fuel; the backyard workshops need a level 2 plot.

A mining pit on an iron deposit digs ore. The bloomery (2 families, 1 fuel a month) turns 1 iron ore into 1 iron slab. The smithy (2 families) makes tools, which many workplaces now use for maintenance. Backyard workshops on level 2 plots make the military kit: the blacksmith makes sidearms from slabs and spears and polearms from slabs plus planks; the armorer makes helmets and, with the right development, mail; the joiner makes small and large shields from planks; the bowyer makes warbows from planks.

Fuel: firewood and charcoal

Firewood and charcoalForester's hut to Woodcutter's lodge (trees); Woodcutter's lodge to Firewood; Firewood to Charcoal kiln; Charcoal kiln to Charcoal; Firewood to Homes and workshops; Charcoal to Homes and workshopstreestreesForester's hut (plants trees)Forester's hutplants treesWoodcutter's lodge (3 families)Woodcutter'slodge3 familiesFirewood (1 makes 2 charcoal)Firewood1 makes 2 charcoalCharcoal kiln (3 families, needs perk)Charcoal kiln3 families, needs perkCharcoalCharcoalHomes and workshops (1 a month, 2 in winter)Homes andworkshops1 a month, 2 in winter
A kiln doubles the fuel you get from each firewood a woodcutter brings in.

A woodcutter's lodge (3 families) cuts trees into firewood, and a forester's hut nearby plants new ones. A charcoal kiln (3 families, needs the Charcoal Burning perk) turns 1 firewood into 2 charcoal. Homes burn 1 fuel a month and 2 in winter, counted per plot, not per family. The calculator adds it up.

Building materials: planks and roof tiles

Timber, planks and roof tilesLogging camp to Timber; Timber to Sawpit; Sawpit to Planks; Mining pit to Clay; Clay to Clay furnace; Clay furnace to Roof tilesLogging camp (3 families)Logging camp3 familiesTimber (oxen haul; 1 = 5 planks)Timberoxen haul; 1 = 5 planksSawpitSawpitPlanksPlanksMining pit (on a clay deposit)Mining piton a clay depositClay (1 per roof tile)Clay1 per roof tileClay furnace (5 families, 1 fuel/mo)Clay furnace5 families, 1 fuel/moRoof tilesRoof tiles
Roof tiles are part of the level 3 burgage plot upgrade cost on the wiki, so the clay chain comes early.

The logging camp fells timber, which only oxen can move. A sawpit turns 1 timber into 5 planks according to the wiki. Clay from a mining pit goes to the clay furnace (5 families, 1 fuel a month), 1 clay to 1 roof tile.

Dairy and animal feed (Update 8)

Oats, animal feed, milk and cheeseOats to Livestock farm; Livestock farm to Animal feed; Animal feed to Cows (winter); Cows to Milk; Milk to Cheesemonger (1 milk); Salt to Cheesemonger (1 salt); Cheesemonger to Cheese (2 cheese)winterwinter1 milk1 milk1 salt1 salt2 cheese2 cheeseOats (1 makes 2 feed)Oats1 makes 2 feedLivestock farmLivestock farmAnimal feedAnimal feedCows (from the livestock trader)Cowsfrom the livestock traderMilk (1 + 1 salt = 2 cheese)Milk1 + 1 salt = 2 cheeseSalt (mining pit)Saltmining pitCheesemonger (Lv3 plot)CheesemongerLv3 plotCheeseCheese
Update 8 chain: pasture animals eat feed every winter month, and cheese needs salt from a mine.

Oats share barley's fertility. The livestock farm turns 1 oats into 2 animal feed, which pasture animals eat every winter month. Cows give milk monthly outside winter, and the cheesemonger (level 3 plot) makes 2 cheese from 1 milk and 1 salt. More in the livestock guide.

Why no "buildings per family" numbers?

How many bakeries do I need per family?

There is no fixed answer any more. Most numbers online date from 2024, before Update 5 replaced fixed rates with a yield system driven by labor speed, efficiency and productivity, and the developers rewrote the building descriptions to stop listing them. Build one of each link, watch the Records screen (added in Update 5) for a season, then add workers where goods pile up.

Why is my windmill idle?

Since Update 5 the millers fetch their own grain. If the grain sits at a distant farmhouse or granary, they spend their time walking. Build the windmill near the farmhouse.

Why did my brewery or tailor stop?

Update 8 replaced production focus with active recipes, and artisans start with none set. Open the workshop and tick what it should make.

Which buildings burn fuel?

The malthouse, bloomery, smithy and clay furnace, 1 fuel a month each, on top of your homes.

Game art © Hooded Horse. Not affiliated. Icons from the Manor Lords Wiki (wiki.hoodedhorse.com), CC BY-SA 4.0. (license).