Every good in Manor Lords and where it comes from: which building makes it, and which buildings or needs use it up. Sort by category, or pick a building in the "Made by" or "Used by" select to see everything that passes through it. Rows link to their own anchor, for example /manor-lords/goods/#r-iron-slab.
| Good | Category | Made by | Used by | Notes |
|---|---|---|---|---|
| Food | – | – | ||
| Food | – | Made like bread from rye flour; counts as its own food for variety. | ||
| Food | – | – | ||
| Food | – | – | ||
| Food | – | – | ||
| Food | – | – | ||
| Food | – | – | ||
| Food | – | – | ||
| Food | Cheesemonger | – | ||
| Food | – | – | ||
| Food | – | |||
| Food | – | – | ||
| Food | – | – | ||
| Food | – | – | ||
| Cheese | Food | Cheesemonger | – | 1 milk + 1 salt makes 2 cheese. |
| Food | – | – | ||
| Food | – | – | ||
| Food | – | – | ||
| Food | – | |||
| Food | – | – | ||
| Food | – | – | ||
| Oats | Food | Eaten as food, or 1 oats to 2 animal feed (Update 8). Shares fertility with barley. | ||
| Farm crop | – | – | ||
| Farm crop | – | – | ||
| Farm crop | – | |||
| Farm crop | – | |||
| Farm crop | Threshed from wheat or rye sheaves at the farmhouse. | |||
| Farm crop | – | |||
| Farm crop | – | |||
| Beverage | Lv2+ families drink 1 beverage every 3 months. | |||
| Cider | Beverage | 4 apples per cider (Update 8). | ||
| Mead | Beverage | 1 honey per mead (Update 8). | ||
| Fuel | Homes burn 1 a month, 2 in December to February. Fuel workplaces burn 1 a month. | |||
| Fuel | 1 firewood makes 2 charcoal, so it halves the wood you cut for fuel. | |||
| Construction | – | |||
| Construction | – | |||
| Construction | Stone gatherer camp | Construction | – | |
| Construction | – | – | ||
| Construction | Construction | – | ||
| Construction | Construction Burgage plot upgrades | – | ||
| Construction | – | |||
| Clothing | Sheep are shorn once a year, in summer (Update 8). | |||
| Clothing | Market (clothing) | – | ||
| Clothing | – | |||
| Clothing | – | |||
| Clothing | – | |||
| Clothing | Market (clothing) | – | ||
| Clothing | Market (clothing) | – | ||
| Crafting | – | |||
| Crafting | – | |||
| Crafting | Maintenance | – | ||
| Crafting | – | |||
| Crafting | – | – | ||
| Crafting | Brewed into mead since Update 8. | |||
| Crafting | – | – | ||
| Crafting | – | – | ||
| Animal feed | Crafting | Pasture animals eat it every winter month or die. | ||
| Military | – | – | ||
| Military | – | – | ||
| Military | – | – | ||
| Military | – | – | ||
| Military | – | – | ||
| Military | – | – | ||
| Military | – | – | ||
| Military | – | – | ||
| Military | – | – | ||
| Livestock | – | |||
| Cows | Livestock | – |
How to read it
The table is built from the buildings table: if a building lists a good as an output, it shows up under "Made by", and if it lists the good as an input, it shows up under "Used by". That keeps the two pages from disagreeing. A few uses that are not a building are added by hand: construction (timber, planks, stone, roof tiles), tool maintenance, burgage plot fuel, and the clothing stall at the market.
The category follows the way the game groups things. Since Update 5 every food sits in a category: foraged goods, meats, fishes, vegetables, grains and animal produce. Families want variety across categories to upgrade, but every family still eats just 1 food a month in total, whichever food it is. Clothing goods (yarn, linen, leather, shoes, clothes) all supply the clothing stall.
Things that catch players out
- Grain is not wheat. The farmhouse threshes wheat or rye sheaves into grain, and the windmill only takes grain. Rye gives rye flour and rye bread, which counts as a separate food.
- Charcoal is fuel, not a crafting input. It burns exactly like firewood, but a kiln turns 1 firewood into 2 charcoal, so it halves the trees you cut for fuel.
- Honey is a drink ingredient again. Update 5 stopped honey being eaten; Update 8 made it the input for mead, 1 to 1.
- Leather only goes into shoes, and a pair costs 1 leather since Update 5 (it was 2).
- Oats do two jobs. Families eat them, and the livestock farm makes 2 animal feed from each one for winter.
- Salt has more uses now. The butcher makes sausages from pork and salt, and the Update 8 cheesemonger makes cheese from milk and salt. A region starts with either iron or salt since Update 5.

What is not here
Prices are left out. Trade has changed with almost every update, so a fixed price list would go stale fast; check the trading post in your own game. Goods that only exist on the 0.8.110 beta branch, such as dung, fertilizer and smoked fish, are also left out until they reach the main branch.