Every production building the official wiki gives full or partial figures for, in one table. Search by name, filter by industry, or pick a good in the Inputs or Outputs filter to see every building that eats or makes it. Click a column heading to sort, for example by workers to find the cheapest buildings to staff.
| Building | Industry | Workers | Inputs per day | Outputs per day | Power MWh/day | Water m³/day |
|---|---|---|---|---|---|---|
| Food and consumer goods | 170 | 7.6 | 3.4 | |||
| Food and consumer goods | 100 | 13 | 2 | |||
| Food and consumer goods | 80 | – | – | |||
| Food and consumer goods | 100 | – | – | |||
| Chemicals and oil | 60 | 25 | 11.2 | |||
| Chemicals and oil | 700 | 197 | 133 | |||
| Farming | 50 | 3 | 14.3 | |||
| Farming | – | – | – | – | ||
| Farming | – | – | – | – | ||
| Farming | – | – | – | – | ||
| Construction materials | 15 | 24 | 0.3 | |||
| Construction materials | 5 | 9.2 | 0.1 | |||
| Construction materials | 40 | – | 9.8 | – | ||
| Construction materials | 100 | – | 23 | – | ||
| Construction materials | 30 | 6.9 | 0.6 | |||
| Construction materials | 40 | 6.3 | 0.8 | |||
| Construction materials | 5 | 15 | 85.1 | |||
| Construction materials | 65 | 8 | 1.3 | |||
| Construction materials | 5 | 18 | 0.1 | |||
| Construction materials | 75 | 3 | 1.5 | |||
| Mining and metal | 15 | 15 | – | |||
| Mining and metal | 220 | – | 9.2 | 4.4 | ||
| Mining and metal | 15 | 17 | 0.3 | |||
| Mining and metal | 250 | – | 11 | 5 | ||
| Mining and metal | 500 | 48 | 10 | |||
| Chemicals and oil | 500 | – | – | |||
| Chemicals and oil | – | – | – | – | ||
| Construction materials | 20 | – | – | |||
| Construction materials | 30 | – | – | – | ||
| Chemicals and oil | – | – | – | |||
| Mining and metal | – | – | – | |||
| Mining and metal | 370 | – | – | |||
| Nuclear | – | – | – | |||
| Nuclear | – | – | – | |||
| Nuclear | – | – | – |
How to read the table
All figures are per building per day with every job filled, as listed on each building's wiki page. A dash means the wiki gives no number for that cell. We leave those blank rather than guess, so a dash in Power does not mean the building runs without electricity.
- Workers is the full crew. A building at half staff makes about half the output, so a chain that looks balanced on paper runs short if your housing cannot fill every shift.
- Inputs and outputs are tonnes per day.
The oil refinery is the only building here with two outputs: it always makes 125 t of fuel and 75 t of bitumen together from 250 t of oil. - Power is the wiki's maximum energy use per day in MWh. Water is cubic metres per day; for the chemical plants and the livestock farm it includes the process water as well as what the workers drink.
The gotchas
Fields list crops per day as the harvest spread over a year: a big field gives 300 t per harvest at 100% fertility, and with seasons on there is one harvest a year, so 300 / 365 = 0.82 t a day. Fields start at 70% fertility, so a new field gives less. The wiki's field worker figures (75, 150 and 250) are maximums, not crews, so they are left out.
Plastics factory, mechanical components factory and the nuclear chain come from the wiki's resource pages, which give rates but no crew size. The plastics inputs are the per-tonne rates (4.09 t of oil and 0.45 t of chemicals per tonne) times the 6.6 t daily maximum.
Mines and quarries produce per worker: 3.5 t of stone, 4.2 t of coal ore, 4.0 t of iron ore and 6.3 t of wood per worker per day. The output column is that rate times the full crew.
Missing buildings: the slaughterhouse, electronics factories, aluminium plant and bauxite mine are not in the table because the wiki lists no complete input and output figures for them yet. When it does, they will be added.
To turn these rates into a full chain with building counts, use the production chain calculator. For every good with its producers and consumers, see the resources list.
Questions
Which production building needs the fewest workers?
The concrete plant and the asphalt plant each run with 5 workers and make 175 t and 145 t a day. The small gravel processing plant also needs 5. The cheapest staffed chain in the game is gravel into concrete, as long as you have cement.
Why does the steel mill need so much coal?
The wiki lists 357 t of coal and 200 t of iron for 43 t of steel a day. That coal takes three coal ore processing plants (120 t each), which is why steel towns grow around coal mines.
Do the figures change with game version?
They can. These come from wiki pages last edited in August 2026 for version 1.1.1.7. If your building's info window shows a different number, trust the game and tell us.